In development

Lucid RTS is in development

A large-scale real-time strategy game in the tradition of Total Annihilation and Supreme Commander: a streaming metal-and-energy economy, commander-led armies, physically simulated projectiles, and battles measured in hundreds of units rather than dozens.

The project is not public yet. If you have an account, sign in to see the unit reference, the design notes and the current build log.

In the tradition of Total Annihilation (1997) and Supreme Commander (2007)

Create an account in the game launcher to join the development community.

What it is

A streaming economy

Metal and energy flow continuously rather than sitting in a stockpile. Overbuild and everything slows down together; that single rule is what makes base planning a real decision.

Commander-led war

One irreplaceable unit builds your first factory and ends the game if it dies. Every risk you take with it is a risk taken with the match.

Simulated projectiles

Shots travel, arc and miss. Terrain blocks them, speed outruns them, and a wall of units is genuinely a wall.

Scale that holds up

Hundreds of units per side at a stable frame rate, with a camera that goes from one bot to the whole map in a single motion.